Chinese vs Western Fantasy: A comparison of Elements (3): Ghosts- Moral Punishment vs Administrative Continuity

Ghost stories exist in almost every culture. They appear in different forms, wear different faces, and follow different rules. Yet beneath these differences, ghosts often represent one universal idea: The past is not truly gone. The dead leave behind memories, obligations, regrets, and unfinished relationships. When a ghost appears, it is a sign that somethingContinue reading “Chinese vs Western Fantasy: A comparison of Elements (3): Ghosts- Moral Punishment vs Administrative Continuity”

I forgive you, life.

The jump-off line is just “I forgive you”, from Phase One by Dilruba Ahmed. The title is from I am talking to Life as an entity when I wrote this piece.  I forgive you for derailing my plan for a linear life and teaching me that everything is a choice.  I forgive you for notContinue reading “I forgive you, life.”

Embarking on the Game Publishing Journey

On the same day this post is released, my Moonlake’s Studio blog, the game design and publication counterpart to this blog, has already been released.  Because I am a planner, I’ve somehow constructed a 10-year publication plan that was originally a product pipeline. And the product releases in the first year kept expanding- from aContinue reading “Embarking on the Game Publishing Journey”