This is only peripherally writing related but due to the unexpected real life circumstances of one member of my gaming group, we are running one-shot games until December when he goes away. So for the very first time, I signed myself up for being the GM (game master) of a game using a premise that I thought up ages ago (I did intend to dip my feet in GMing sooner or later, it just came up sooner. I thought my very first game would be a different game, one that I adapted from a Chinese online novel).
The game premise was a combination of inspiration by a FB game called Criminal Cases: Time Travel and my own imagination. The world premise is as follows:
The game is set in Earth in the near future, where a dimension incursion was repelled with the use of new time travel technology. However, the technology itself was later captured by the invaders which gave rise to a disrupted timeline. So a band of fighters was formed who constantly wage wars with the invaders across timelines in various ways with the help of subsidiary characters summoned from history or stories.
The fighters operate in units of 4 as a hit team, with fixed roles within the team. They embark on missions with a range of explicit objectives that all ultimately contribute to thwarting the dimensional invasion.
In this setting, PCs are at least partially robotised which makes rotation across roles possible: you just need different calibrations to your mechanical body parts for the different roles. There is also good camouflage technology to make the most outlandish subsidiary characters blend in at any given timeline.
I ran two sessions before my trip and it went okay according to player feedback. I had hoped to use this experience to strengthen my shortcomings in descriptions and this is too early to report back on how the experience would help. But that is one goal I have in the back of my mind besides having fun with my friends.
I want to keep it short and sweet today. More forthcoming as need be.
