So this is the 2nd post in the series where I dissect specific components of the character grid, a method I use to flesh out my characters. Since I tend to fill in Talents and Flaws in a block, I’m just going to combine them in a single post.
Before I delve into the tips, I want to firstly say that I interpret talents as skills/capabilities and in broad terms such that an inability or low skill level in something also goes under Talents. Does this lead to unbalanced characters with more flaws than positive aspects, you ask? I would say no, you will see in a minute.
In general, whether it’s talents or flaws, I tend to brainstorm a mixture of 2 distinct categories: major/story driving ones and minor/innocuous ones. So this is one of the tricks for keeping a character balanced; give them flaws/inabilities but they don’t have to be major ones and can have nothing to do with the story. The goal of the character grid is just to brainstorm character traits to get a better sense of how characters are like and relevance to the actual story is actually secondary here.
Now, let’s consider minor/innocuous talents and flaws. I usually draw them from 3 sources (there’re more that one can think of but remember these are personal tips so not meant to be exhaustive. In fact, I would appreciate it if anyone can leave comments that expands on what I put down here):
- artistic (including calligraphy, poetry and literature)/musical pursuits ie. whether someone is good/bad at drawing, playing a specific instrument etc.
- the physical senses: sight, hearing, smell and taste. So far I don’t think I’ve made use of the touch as a sense but unless the character happens to be blind or has a specific occupation, I guess it wouldn’t occur to me to think that a particular character has a superior/inferior sense of touch relative to the average person
- personal habits and past time: For innocuous flaws, I usually fall back on things like sweating, snoring that are personal habits, character traits like tendency to spoil loved ones or hold grudge depending on rough character orientation on the good/evil spectrum and in terms of talents, I drill down to details like good/bad at a particular childhood game in a pinch
Turning to story driving talents/flaws, I usually think about the following sources:
- Fighting skills (weaponry, strength, stamina, dexterity, speed, magic powers etc.)
- What I call reactional abilities such as:
- Decision-making: how fast they can make decisions, are they rash in decision-making or do they weigh all of the pros and cons, what factors impede them from making an informed, rational decisions as the norm
- Social interactions: leadership skills, negotiation/bargaining skills, are they stubborn/prideful
- Ability to adapt to new situations and speed
The last part of the puzzle to character talents/flaws for me is that I constantly remind myself that most things in life is double-edged.