CCC days 23, 24, 25 and 26- Time Line Protectors (Fate Accelerated) 

This is a game I started but abandoned after one session because one player in our gaming group consistently claimed that he had no energy to run a game for us and then whenever one of us tried to cover for him gave really convincing reasons of why real life took him away. 

Anyway, the game premise is basically this: 

The game is set in Earth in the near future, where a dimension incursion was repelled with the use of new time travel technology. However, the technology itself was later captured by the invaders which gave rise to a disrupted timeline. So a band of fighters was formed who constantly wage wars with the invaders across timelines in various ways with the help of subsidiary characters summoned from history or stories. 

The fighters operate in units of 4 as a hit team, with fixed roles within the team. They embark on missions with a range of explicit objectives that all ultimately contribute to thwarting the dimensional invasion. 

In this setting, PCs are at least partially robotised which makes rotation across roles possible: you just need different calibrations to your mechanical body parts for the different roles. There is also good camouflage technology to make the most outlandish subsidiary characters blend in at any given timeline. 

Since PCs are playing together as a single hit team, there can be no overlaps in character classes. The classes and class-specific perks are as follows:  

  • Alpha (the Leader)- determines the order of turns in combat 
  • Beta (the Analyst)- once per session, you may ask the GM a single “yes or no” question. Unless it would ruin the overall story, it will be answered truthfully.
  • Delta (the Muscle)- once per conflict, can use one additional out of turn move. 
  • Gamma (the Medic)- once per conflict, can cast a shield absorbing up to Moderate Damage on a PC separated from the rest of the group 

Simona Chan, The Alpha

Aspects: 

  • Dedicated role player absorbed with play (High Concept)
  • Woman with a vice (Trouble)
  • Brain: Super fast processing time (robotic implant) 

Approaches: Sneaky +3, Flashy and Clever+2, Quick and Forceful+1

Stunts:

  • Because I’m a good performer, I get a +2 when I Sneakily create advantages when I’m in conversation with someone 
  • Because I’m a woman with a vice, once per session I can unearth a seedy contact for information with the Sneaky Approach 

Todd Willer, The Beta

Aspects: 

  • Bumbling perfectionist (High Concept)
  • Too good looking for his social skills (Trouble)
  • Brain: extra storage space for retrieval (robotic implant) 

Approaches: Careful +3, Flashy and Sneaky+2, Clever and Forceful+1

Stunts:

  • Because I am slow and methodical, once every two sessions I can Carefully discover new information 

Shinji Yamato, The Delta

Aspects: 

  • The nerdy ninja (High Concept)
  • Strong belief in self sufficiency (Trouble)
  • Retractable limbs (robotic implant) 

Approaches: Quick +3, Sneaky and Forceful+2, Clever and Forceful+1

Stunts:

  • Because I am out for speed, I get a +2 when I Quickly attack

Fatima Asal, The Gamma

Aspects: 

  • Cool beauty (High Concept)
  • Stubborn (Trouble)
  • Eyes: medical scanner (robotic implant) 

Approaches: Flashy +3, Clever and Careful +2, Quick and Forceful+1

Stunts:

  • Because I am charming when I want to, I get a +2 when I want to infiltrate a place

Published by moonlakeku

intermediate Chinese fantasy writer working on her debut series

One thought on “CCC days 23, 24, 25 and 26- Time Line Protectors (Fate Accelerated) 

Leave a comment