This is a character for a new zombie apocalypse game that I will be participating in as a player:
Agility: d10
Strength: d6
Vitality: d8
Alertness: d8
Intelligence: d8
Willpower: d8
Initiative: d10+d8
Life points: 16
Endurance: 2d8
Resistance: 2d8
Assets:
- D6 allure: You’re hot. You either got good looks or sex appeal that defies explanation. Your Trait die is added to any Influence actions involving someone who might find you appealing. Only works in person though; phone calls don’t count unless the Game Master says so.
- D6 Natural athlete: Your Trait die is added to actions involving endurance, physical training, or fitness. This Trait don’t help with combat directly, but if you spend a lot of your fights leaping over tables or running from demons, it can come in handy.
Complications
- D2 absent-minded: It don’t matter whether you’re a genius or a dumbass … you forget stuff all the time. It’s hard for you to remember appointments or what you had for breakfast. Most of the time you’ll just role play this, but when attempting to remember things or concentrate while distractions are present, your Trait die is added to the Difficulty.
- D6 honest to a fault: You can’t lie to save your life. Maybe it’s how you were raised, perhaps you’re just too simple to come up with something clever. Regardless, you don’t have a poker face and have hard time lying even when you wanna tell a good whopper. When there’s a call for using the dice, your Trait die is added to the Difficulty of any action attempting to conceal the truth or pull one over on somebody.
Skills:
- D6 Athletics: d10 climbing, d10 jumping (14 SP)
- D6 Perception: d8 sight (8 SP)
- D6 survival (6 SP)
- D6 Influence: d8 conversation (8 SP)
- D6 melee weapons: d8 clubs (8 SP)
- D4 Knowledge
- D6 Medicine: d8 First Aid (8 SP)
- D4 Lore
- D4 Discipline
- D4 Artistry
Equipment:
- Backpack
- Baseball bat: d6 B

One thought on “CCC day 9- Ming, peacock parkour instructor (Cortex Supernatural)”